Forest
Rain on the windshield, pines flicking past the guard rails. Where every run begins.
MiniScape Games makes small, sharp games for your phone — the kind you start at a bus stop and put away when your stop arrives. Portrait, one thumb, no fuss. The first one is nearly done.
A brand of Aivion Studios
Now announcing
A three-lane night drive that never ends. Tap left, tap right, hold your line a little longer than last time.
You get one road, three lanes and a car that will not slow down. Everything else — the barriers, the crystals, the boost pads, the weather — arrives at you in the dark and you have about half a second to decide.
It is built to be picked up. No account, no tutorial, no five-minute intro. Open it, tap, and you are driving. Put your phone away mid-run and the road is still there when you come back.
The game stays free permanently — no advertising, no in-app purchases, no subscription. Updates keep coming because that is the point of it.
The reel
One unedited run, recorded on a Samsung S26 Ultra.
Six worlds
Each world has its own weather, its own obstacles and its own way of hiding them. You drive your way into the next one — the score on each tile is the price of entry.
Rain on the windshield, pines flicking past the guard rails. Where every run begins.
Purple lightning over a canyon of rust. Obelisks mark the lanes; sand cuts the visibility.
Overgrown ruins lit from below. The barriers here are fallen logs, and they sit low.
A whiteout at full speed. Ice blocks where the shoulder used to be.
Northern lights over black water, crystal fields on both sides of the road.
Unlocks at 600
The last one. Sits below the waterline and is still being tuned.
The garage
They differ in top speed, grip and how much room they give you to change your mind. All three are unlocked from the start — there is nothing to buy.
The balanced one. Predictable grip and a top speed you can still read the road at.
The fastest thing in the garage and the least forgiving. Brilliant on a straight, awful in a whiteout.
Heavy, stubborn, slow off the line — and the one that holds its lane when the sand comes in.
What is in the build
Tap the left or right half of the screen. That is the entire control scheme, and it does not grow later.
Three cars with their own top speed, grip and handling. Pick the one that suits the world you are about to lose in.
One seeded track per day. Everybody drives the same road, and you get one honest attempt at it.
Near-misses stack a multiplier. Drive safely and you will never beat your own best score.
Crystals, boost pads, a laser that clears your lane for six seconds, and a shield that buys you exactly one mistake.
Rain, sand and snow per world, on a road that curves — so the lane you memorised keeps moving.
The synthwave soundtrack is generated as you drive, so it never loops back on itself the same way.
No account, no sign-in, no network call. High scores stay on your phone and nothing leaves it.
The studio
MiniScape Games is the games arm of Aivion Studios. The plan is deliberately unambitious: make small games that are finished, that run well on a phone, and that respect the ten minutes you actually have.
No open worlds, no season passes, no energy timers. A game gets released when it is done, stays free, and keeps getting updates because that is more fun than charging for it.
Bigger things will come. Not yet.
Questions
It is in final testing. The Android release is coming soon and there is no store link yet, because the build is not on Google Play.
Nothing. It is free permanently, with no advertising, no in-app purchases and no subscription.
Yes. There is no account and no network call at all. Your high scores, unlocked worlds and settings stay in the app storage on your own phone.
Android first, portrait only, one thumb. Nothing is announced for iOS yet.
No. No analytics, no crash reporter, no advertising SDK. The only permission it asks for is vibration, for haptic feedback.
Six: Forest, Desert Rally, Enchanted, Snowline, Aurora and Deep. The first is open from the start; the rest unlock on score.